ALIEN project webinar “Problem-Based Learning and the ALIEN Project Objectives”, 22/11/2019 11:00EET
The webinar presented the problem-based learning approach and related active and experiential learning methodologies. In addition, it presented how the ALIEN project aims to promote the adoption of problem-based learning as a strategic educational approach in higher education through the establishment of physical labs, digital services, and instructor training processes.
ALIEN Gamification Webinar, 4/5/2020 09:00 (GMT), 11:00 (EET), 15:00 (Hanoi time)
ALIEN is a project for promoting active and problem based learning methods. Gamification is a implementation of game elements in non-game environment (including classroom). Gamification as a teaching method for sure is active but how it relates to problem based learning. This webinar will introduce how how gamified learning activities can be designed (what is the gamification design process) and focus on possibilities how to integrate problem based learning with the gamification or game based learning (problems = challenges).
Martin Sillaots is an associate professor of serious games and the head of the Digital Learning Games international master’s programme (dlg.tlu.ee/) in Tallinn University. He is teaching courses like Game Logic, Learning Game Design and Gamification Workshop and is a national coordinator of several international projects like: MAGNUS, G.A.STEM and ALIEN.
ALIEN Webinar on Digital Problem-Based Learning Platforms, May 28, 2020 09:00 (Lisbon Time)
Problem-based learning (PBL) is an active-learning, student-centered pedagogical methodology in which students learn about a subject through the experience of solving an open-ended problem normally based on real contexts and situations. This methodology also allows to further promote the development of interpersonal and intrapersonal skills like enhanced group collaboration and communication, leadership, inquiry and research, decision making, etc. The PBL process implies normally working f2f in small groups of learners something that has been rendered problematic due to the pandemics restrictions. The use of online PBL solutions allows to overcome the current limitations and also to extend the scope of application of this methodology to online collaboration processes. This will be demonstrated using the ALIEN PBL platform.